The first rule of running an illegal gold-farming operation in an MMORPG is probably to avoid attracting the attention of the developer. Unfortunately for AION 2's bot operators, NC appears to have developed a rather keen interest in their activities. And it has been keeping count.
NC has restricted another 10,000 AION 2 Global accounts following its latest investigation into botting, unauthorized programs and real-money trading. The action took effect on October 13 at 08:00 CEST, just two days after the company announced restrictions against 4,996 accounts. Across those two enforcement rounds, NC has now reported 14,996 account restrictions in the space of a single weekend and its immediate aftermath.
That is quite a lot of characters suddenly finding themselves with considerably more free time. It is also a reminder that AION 2's first weeks have involved rather more than server queues, dungeon progression and arguments about whether the Cleric should have rolled on that particular piece of equipment.
Nearly 15,000 Account Restrictions in Two Enforcement Rounds
When we covered NC's first major crackdown against 4,996 accounts on October 11, the announcement already suggested that the company was taking automated farming seriously. The latest action is more than twice as large.
According to NC's October 13 notice, the restrictions target accounts involved in gold farming, bot operations, unauthorized software and real-money trading. The company also identifies abnormal trading patterns that interfere with the game's economy.
The two announcements account for 14,996 reported restrictions, although that figure should not automatically be interpreted as 14,996 different people. NC has not provided a breakdown of individual players, commercial farming networks or permanent account closures.
There is another important distinction. The company states that restrictions follow a review under its Operation Policy. It also says that playing for long periods, including ordinary grinding sessions, is not itself grounds for punishment. Which is reassuring, considering that spending an entire evening killing the same monster has been a perfectly respectable MMORPG pastime for roughly a quarter of a century.
Why AION 2's Economy Attracts Gold Farmers
AION 2's economy offers plenty of opportunities for legitimate players to earn Kina through gathering, crafting, farming and selling equipment. The same activities, unfortunately, become attractive to commercial operations when they can be repeated automatically across large numbers of accounts.
That problem was on NC's radar before the Global launch. In September, the developer announced that direct player-to-player trading would be disabled to combat bots, leaving the Market as the central place for exchanging tradable items.
It was a substantial decision. For ordinary players, losing the ability to hand equipment or materials directly to a friend is inconvenient. For gold sellers, losing a simple method of moving valuable goods between characters makes their business considerably more complicated.
The Market itself is closely connected to AION 2's Membership and currency systems, which have already generated plenty of discussion about who can participate fully in the economy. Keeping those systems free from automated manipulation is therefore more than a technical problem. It affects one of the game's most sensitive design decisions.
Of course, removing direct trading does not magically remove commercial farmers. Anyone who remembers the original AION, or practically any other successful MMORPG, will know that gold sellers have an extraordinary talent for finding new ways to be annoying.
Will Banning Bots Actually Improve the Market?
That is the question players should be asking, rather than simply celebrating another impressive restriction total.
Automated farming can increase competition for gathering resources, distort the supply of valuable materials and create opportunities for illicit currency trading. Removing offending accounts may reduce those pressures, but NC has not published evidence showing how the October enforcement actions have affected Market prices or the availability of resources.
We therefore cannot conclude that Kina prices have stabilised, that farming spots have become less crowded or that the bot problem is solved. The announcements establish the scale of NC's enforcement actions, not their long-term economic results.
There is also the question of replacement accounts. Because AION 2 Global was designed around a free-to-play model, commercial operations may attempt to create new accounts after previous ones are restricted. Effective enforcement will depend on whether NC can identify and disrupt repeated abuse rather than simply removing individual characters after they have already caused damage.
What If Your AION 2 Account Was Restricted by Mistake?
NC has acknowledged that some accounts may be temporarily locked for security reasons unrelated to deliberate cheating. Suspicious devices, unusual connections or possible account compromise can trigger protective restrictions intended to prevent unauthorized access.
These security locks are not the same as disciplinary penalties. Players who believe their account has been restricted incorrectly should contact AION 2 Global Customer Support, where NC says individual cases will be reviewed.
This matters particularly during a week when players are also preparing for AION 2's first free server transfers. Legitimate players already have enough account management to worry about without confusing a temporary security lock with a permanent ban.
AION 2's War Against Bots Is Only Beginning
Almost 15,000 reported restrictions across two enforcement rounds is a significant number, especially so soon after the October 5 Global launch. But the interesting question is not how many accounts NC can restrict in one announcement. It is how many abusive operations the company can prevent from returning next week.
For ordinary players, the desired result is fairly straightforward: fewer automated competitors, a more trustworthy Market and an economy where collecting materials through actual gameplay remains worthwhile.
Whether NC can deliver that will become clearer over the coming weeks. For now, the company has made one thing abundantly clear. Atreia may be a dangerous place filled with monsters, enemy factions and the occasional dungeon group that has never heard of positioning, but running an automated Kina factory is becoming a particularly risky profession.
Even by MMORPG standards, the employee turnover is impressive.
Sources: NC's official AION 2 Account Restrictions notices, October 11 and 13, 2026, and the AION 2 Global Operation Policy.










