Minions
- Added the Minion Awakening function
- S-Grade, Rank 4 Minions can now be awakened, which unlocks a special Mini-Minion slot.
- Awakening a Minion requires another S-Grade, Rank 4 Minion to be consumed. Once awakened, this does not need to occur again.
- Only Rank 4 minions (of any grade) can be equipped as Mini-Minions.
- A Mini-Minion’s active skill can be used while the awakened Minion is summoned, and they provide additional stats on top of the summoned Minion’s based on their grade and the class of character that summons it:
Mini-Minion Grade | Additional Sub Attribute |
---|---|
S Grade | HP 3000 (Magic/Physical) Attack 80 (Magic/Physical) Accuracy 90 (Magic/Physical) Crit 80 |
A Grade | HP 1000 (Magic/Physical) Attack 40 (Magic/Physical) Accuracy 45 (Magic/Physical) Crit 40 |
B Grade | HP 500 (Magic/Physical) Attack 20 (Magic/Physical) Accuracy 20 (Magic/Physical) Crit 20 |
C Grade | HP 250 (Magic/Physical) Attack 10 (Magic/Physical) Accuracy 10 (Magic/Physical) Crit 10 |
- If the same S-Rank Minion (regardless of prefix) is equipped as the Mini-Minion, you’ll receive additional stats.
S Rank Sub-Minions | Additional Sub-Attributes |
---|---|
Courageous Hyperion | PVE Bonus Defense 190 |
Ferocious Hyperion | PVP Bonus Defense 190 |
Courageous Kromede | PVE Bonus Attack 190 |
Ferocious Kromede | PVP Bonus Attack 190 |
Rejuvenated Viola | Healing Boost 95 |
Tenacious Viola | HP 2500 |
Deft Sheba | (Magic/Physical) Attack 660 |
Deadly Sheba | (Magic/Physical) Crit 380 |
Stubborn Modor | Magic Resistance 660 |
Agile Modor | Evasion 660 |
Items
- Added Yornforged Weapons.
- Yornforged Weapons are in 3 tiers.
- The first tier, Incomplete Yornforged Weapons, are available from world bosses and end-game instances.
- Second and Third tier weapons are acquired via equipment promotion. They can only be promoted at Yornunerk in Inggison and Gelkmaros.
- Promotion requires Essence of the Craftsman, which is obtained by extracting unwanted first and second tier Yornforged weapons.
- Added a +10 refinement effect to Gemstones.
- Some items now have a new section on their tooltip containing additional information about that item.
- Changed so that Ultimate Legion Scout’s/Guard’s Equipment Box can be sold and stored in account storage.
- Fixed an issue where [Event] Ultimate Bitterthorn dual-wielding weapons could not be equipped in the left hand.
- Fixed an issue where gemstone skills would incorrectly gain a +5 buff in some situations.
- Changed some equipment appearances.
- Fixed an issue where hairstyles are shown when wearing Big Decoration Hat items.
- Fixed an issue where attack animations look awkward for some weapons at high attack speeds.
- Changed some features of Ultimate Starlight Soul Stones.
- Changed the amount acquired from extracting Royal Heart equipment.
- Added to the extraction rewards for Ultimate Scarlet Luminance Accessories/Feather Accessories.
- Royal Heart equipment can now be purchased for Ultimate Starlight Soul Stones.
- Bonus entry scrolls for Hard Mode dungeons now offer a choice.
- Fixed an issue where Lugbug’s Large Gold Star (7 days) did not have a time limit applied.
- Fixed an issue where discontinued quest items could still be looted.
- Fixed some awkward appearances when wearing some swimsuit costume items.
- Added Glyph buff icons when a +5 enchanted Glyph is equipped.
- Changed so that rare Glyph stat colors are only shown at +5.
- Adjusted the requirements for rare Glyph stats.
- Adjusted the transformation power recharge level of some consumable items used in Advanced Transmutation.
Instance
- Changed several aspects of the Arena of Discipline to prevent exploiting.
- Your entry will be deducted if you refuse entry or leave during a match.
- If you win by default due to the opponent leaving or refusing entry, you will obtain a bonus entry scroll that can be used within the next 30 minutes.
- Removed Kinah as a loss reward.
- Opponent names and ranks can no longer be checked during a match.
- Changed some of the treasure chest drops.
- Removed quick matching.
- Changed so that the hard-mode instances such as Infernal Drakenspire Depths (Hard), Primeth’s Forge (Hard), etc. no longer share their entries with their normal-difficulty counterparts.
- Changed the MP consumption of some skills in Minium Vault.
- Fixed an issue where Lym Ore Grinder would not spawn in Primeth’s Forge (Normal).
- Fixed an issue where two stone statues of the same race appear in Illumiel Brawl.
- Changed so that using the Crucible Spire (Middle Floor) 4th floor Teleport Scroll will cause Chronomancer Inggril/Inggness to disappear.
- Added Combat Relics that appear after defeating the soldiers on Illumiel Brawl and can be obtained for additional points.
- Fixed a bug where the same racial icons appeared intermittently on Illumiel Brawl.
- Fixed a bug where short range weapons could not attack in Esoterrace’s Research Center ventilator.
- Corrected some of Mortasha’s patterns in Altar of Ascension (Easy).
- Fixed an issue where Stellin Laboratory (Easy) Reward Chests would not spawn intermittently.
- Fixed an issue where Efficient Pain Rune dealt unusually high damage in Chaotic Vale.
- Changed some of the Crucible Spire (lower level) challenge completion rewards.
- Increased the probability of obtaining a 'Crucible Spire (middle level) 4th Floor Teleport Scroll'.
- Added 'Experience Extractor'.
- Removed Alcemium Key, HP Cubicle.
- Adjusted the XP acquired for defeating monsters in some parts of the Crucible Spire Middle/Lower levels.
Skills
Balanced skills for each class:
Class | Skill | Before Change | After Change |
---|---|---|---|
Gladiator | Second Wind | HP Recovery 20% | HP Recovery 20,000 |
HP Increase 20% | HP Increase 10,000 | ||
Templar | Empyrean Armor | HP Recovery 25% | HP Recovery 25,000 |
HP Increase 50% | HP Increase 25,000 | ||
Unstoppable Iron Skin | Recovers 2% HP every 1 second for 10 seconds | Recovers 2000 HP every 1 second for 10 seconds. | |
(Advanced) Unstoppable Iron Skin | Recovers 3% HP every 1 second for 12 seconds | Recovers 3000 HP every 1 second for 12 seconds. | |
Empyrean Shield | Recovers 10% HP every 3 seconds for 20 seconds | Recovers 10000 HP every 3 seconds for 20 seconds | |
Cleric | Noble Grace | Boosts healing effects by 50% | Healing Boost 300 Increase |
HP 1800 Increase | HP 8,000 Increase | ||
(Advanced) Noble Grace | Boosts healing effects by 50% | Healing Boost 500 Increase | |
HP 4455 Increase | HP 10,000 Increase | ||
Salvation | HP 50% Recovery | HP 25,000 Recovery | |
MP 50% Recovery | MP 15,000 Recovery | ||
Acquittal | HP 30% Recovery | HP 30,000 Recovery | |
Additional 20% HP recovery every 2 seconds for 15 seconds | Additional 20000 HP recovery every 2 seconds for 15 seconds | ||
Rapid Salvation | HP 50% Recovery | HP 25,000 Recovery | |
MP 50% Recovery | MP 15,000 Recovery | ||
(Advanced) Rapid Salvation | HP 65% Recovery | HP 35,000 Recovery | |
MP 65% Recovery | MP 18,000 Recovery | ||
Iron Wall Salvation | HP 30% Recovery | HP 15,000 Recovery | |
MP 30% Recovery | MP 10,000 Recovery | ||
(Advanced) Iron Wall Salvation | HP 40% Recovery | HP 20,000 Recovery | |
MP 40% Recovery | MP 12,000 Recovery | ||
Sacrificial Power | Passive Skill | Active Skill | |
(Advanced) Sacrificial Power | Cooldown 30 seconds | ||
Judge's Edict | 20 seconds Magic Defense 1000 Decrease | 12 seconds Magic Defense 300 Decrease | |
Physical Defense 300 Decrease | |||
Cannot Dispel | |||
(Advanced) Judge's Edict | 20 seconds Magic Defense 1500 Decrease | 12 seconds Magic Defense 500 Decrease | |
Physical Defense 500 Decrease | |||
Cannot Dispel | |||
Chanter | Recovery Shield | Recovers 3% HP every 2 seconds for 20 seconds | Recovers 3000 HP every 2 seconds for 12 seconds |
Cooldown 2 minutes | Cooldown 1 minute 30 seconds | ||
(Advanced) Recovery Shield | Recovers 6% HP every 2 seconds for 20 seconds | Recovers 6000 HP every 2 seconds for 12 seconds | |
Cooldown 2 minutes | Cooldown 1 minute 30 seconds | ||
Rejuvenating Spell | Instant Health Recovery | Instant Health Recovery 20% Increase | |
(Advanced) Rejuvenating Spell | Additional health recovery every 2s | Additional health recovery every 2s 20% Increase | |
Roaring Judgment | Requires a selected target | Does not require a selected target | |
(Advanced) Roaring Judgment | |||
Protective Ward | 20s duration Cooldown 2 minutes | 12s duration Cooldown 1 minute 30 seconds | |
Protection Ward | |||
Recovery Shield | |||
(Advanced) Recovery Shield | |||
Spiritmaster | Spirit's Empowerment | HP Increase 30% | HP Increase 12,000 |
(Advanced) Spirit's Empowerment | HP Increase 30% | HP Increase 12,000 | |
Songweaver | Hymm of Hope | HP 20% Recovery | HP 20,000 Recovery |
MP 20% Recovery | MP 10,000 Recovery | ||
Aria of Hope | HP 30% Recovery | HP 30,000 Recovery | |
HP 20% Increase | HP 10,000 Increase | ||
Rejuvenating Aria | Cooldown 1 minute 30 seconds | Cooldown 60 seconds | |
Refreshing Melody | Cooldown 60 seconds | Cooldown 30 seconds | |
Snowflower Melody | Max Protection 10000 | Max Protection 12000 | |
HP Recovery 2820 | HP Recovery 6000 | ||
Cooldown 2 minutes | Cooldown 1 minute 30 seconds | ||
(Advanced) Snowflower Melody | Max Protection 12000 | Max Protection 15000 | |
HP Recovery 8460 | HP Recovery 10000 | ||
Cooldown 2 minutes | Cooldown 1 minute 30 seconds | ||
Snowbound Melody | Max Protection 10000 | Max Protection 12000 | |
HP Recovery 5640 | HP Recovery 6000 | ||
Cooldown 2 minutes | Cooldown 1 minute 30 seconds | ||
(Advanced) Snowbound Melody | Max Protection 12000 | Max Protection 15000 | |
HP Recovery 8460 | HP Recovery 10000 | ||
Cooldown 2 minutes | Cooldown 1 minute 30 seconds | ||
Vandal | Target Sketching | Cannot dispel | Can dispel with advanced dispel |
Target Concentration | |||
(Advanced) Target Concentration | |||
Time Bomb | Bleed effect after 4s | Stun effect after 2s | |
(Advanced) Time Bomb | |||
Healing Seal | Increases healing skill cast times | Increases healing skill cast times | |
Target's Healing Boost 200 Decrease | |||
(Advanced) Healing Seal | Increases healing skill cast times | Increases healing skill cast times | |
Target's Healing Boost 300 Decrease | |||
Blow | Reduces Healing Boost by 400 for 5s | Reduces Healing Boost by 400 for 10s | |
Gunslinger | Materialize Magic | HP Recovery 25% | HP Recovery 25,000 |
HP Increase 25% | HP Increase 11,000 | ||
Aethertech | Hypergate Detonation | HP Recovery 100% | HP Recovery 100,000 |
Reworked Transformation: Guardian General at each level.
Skill Name | Before Change | After Change |
---|---|---|
Transformation: Guardian General (I ~ V) | I: PvP Attack 1,000 Increase, HP 234,000 Increase | I: PvP Attack, Defense 1,300 Increase, HP 351,000 Increase |
II: PvP Attack 1,200 Increase, HP 280,800 Increase | II: PvP Attack, Defense 1,500 Increase, HP 421,200 Increase | |
III: PvP Attack 1,400 Increase, HP 327,600 Increase | III: PvP Attack, Defense 1,800 Increase, HP 491,400 Increase | |
IV: PvP Attack 1,700 Increase, HP 374,400 Increase | IV: PvP Attack, Defense 2,200 Increase, HP 561,600 Increase | |
V: PvP Attack 2,000 Increase, HP 468,000 Increase | V: PvP Attack, Defense 2,500 Increase, HP 702,000 Increase | |
Attack/Cast speed limit applied | Attack/Cast speed limit removed | |
Effect cannot be removed | Effect can be removed | |
Abyssal Fury I (I ~ V) | I: 5,000 Fixed damage | I : 12,500 Fixed damage |
II: 6,000 Fixed damage | II: 15,000 Fixed damage | |
III: 7,000 Fixed damage | III: 17,500 Fixed damage | |
IV / V: 8,000 Fixed damage | IV / V: 20,000 Fixed damage | |
Summon Abyssal Energy (I~II) | I: Fixed damage 5,000 (6 targets) | I: Fixed damage 20,000 (6 targets) |
II: Fixed damage 5,000 (12 targets) | II: Fixed damage 30,000 (12 targets) |
Environment
- Changed the spawn location of the box in Pandarunerk’s Delve Infiltration.
- Edited some terrain in Inggison.
- Fixed an issue where portions of the Hall of Eternity’s outer wall were set as safety zones.
Sieges
- Fixed an exploit that allowed entry into some fortresses at the start of the siege.
- Changed so that flying is not possible in the Divine Fortress.
Renown
- Reorganized the items available at Renown merchants.
- Weekly limits will be reset at maintenance due to the above reorganization. Future weekly limit resets will occur as stated on the items.
Lugbug Missions
Fixed an issue where the mission [Common] New Strength would trigger incorrectly.
UI
- Added the ability to control option sliders using the mouse wheel.
- Improved sound related to the adjustment bar.
- Increased the maximum number of buffs and debuffs.
- Added video volume settings to [Environment Setting] – [Sound Setting] – [Sound].
- Changed so that messages are output upon obtaining Ultimate Starlight Equipment through promotion.
- Fixed an issue where some unobtainable equipment was shown on the Item Guide.
- Fixed an issue where incorrect Runestone effect info was displayed in the transformation buff in some situations.
NPC
- Changed the combat patterns of some monsters located in Inggison, Gelkmaros, and Silentera Canyon.
- Edited some Demaha region NPC titles.
Miscellaneous
- Fixed an issue where sound effects played twice when items are purchased or sold.
- Fixed an issue where the game client would not run in some environments.
NCW Feature Changes
- Increased the ratio for which items sell to NPC merchants to 15%.
- For the first week after the update (until 3/3/2021), players logging in on a level 76+ character will receive the following items via survey:
- 4x [Event] Ultimate Risiel Weapon Selection Box
- 6x [Event] Ultimate Risiel Armor Selection Box
- 1x [Event] Name Change Ticket
- 1x [Event] Appearance Selection Box
- 10x [Event] Legendary Transformation Potion Selection Box
- 10x [Event] Aether Jelly
- 5x [Event] Administrator’s Boon – Single Use Ticket
- 3x [Event] Consumables Bundle
- 1x [Event] Versatile Dye
- 1x [Event] Large Shard Bundle
- 1x [Event] General Return Scroll Bundle
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